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Mods Antimatter Rounds


Requirements[]

Stats[]

  • Projectiles fired by you that hit collide with enemy projectiles that hit. When this happens, impacted projectiles degenerate or destroy each other depending on their relative power and size
  • +20 base damage for weapons that hit. This bonus is halved for weapons not fired by you
  • +10% total weapon projectile size and projectile velocity
  • You take heavy hull self-damage when you fire. This damage is slightly increased for each additional weapon projectile you fire

Notes[]

  • As of V0.35.30, self-damage is increased per projectile fired until a soft cap of 16 projectiles, where it sharply drops off. This was done to make the self-damage with Flak and Torrent builds manageable even at very high projectile counts.

Unlock Conditions[]

Tags[]

  • Weapon
  • Hit
  • Projectile
  • Hull


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