Mods ◆ Singular Strike
Requirements[]
- Rank 55 required to unlock
Stats[]
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Notes[]
- Singular Strike works on a per-cannon basis for bodies such as Battery and Courser, firing 1 projectile per cannon and dividing the fused projectile count between cannons.
- Twinned projectile weapons like Blaster and Torrent still fire a pair of projectiles, since this is how they behave with a weapon projectile count of 1.
- The added projectiles from Homing Strike are not fused into the single projectile, meaning they instead scale immensely from its increased stats.
- Prior to the SYZYGY update, Singular Strike worked very differently, detailed below:
Stats:
- Singular Strike strengthens or weakens your weapon, based on the number of existing instances of your primary weapon
- +25% total weapon damage, size, and blast radius
- -10% total weapon damage, size, and blast radius for each weapon or projectile instance, up to -50%
Projectiles fired all at once are still counted incrementally. - For example, if firing Split Shot, one of the shots will get the full bonus, another will have a single penalty, the third will have two penalties, and so on.
This also applies for all of the projectiles released from Loaded Mines.
Splinter projectiles themselves inherit the bonus from the projectile they came from, not getting any penalties from the number of splinters; however, splinters that are still on screen will be counted when determining the penalty of new, normal shots. - For example, if one Grenade is fired with the full bonus, and it splinters into 6, all 6 splinters will be the same and will also have the full bonus, but if you fire another Grenade while those 6 are on screen, the new shot will have 6 penalties.
- Singular Strike counts and affects the shockwaves of Pulse; it ignores and does not affect the secondary projectiles.
- Singular Strike counts and affects the spark projectiles of Thermal Lance; it ignores and does not affect the lance itself.
Unlock Conditions[]
- Payload and Juggernaut
Tags[]
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